![]() Parachuting into enemy territory wearing a red ninja-thing! Not Intrusion 2, because something is always happening, and that something is always different from what has happened before. I find most platformer-shooters tedious and repetitive. Oh, and I should mention that the demo’s great. You’re still firmly in demo territory here. Minutes later, you and your wolf-pal are leaping to ledges two stories high, plowing straight into squads that earlier you would have battled at a distance, and plucking electrosquids (previously worrisome!) out of the sky.Īnd that’s within the first two levels. Yes, it’s an invitation to ride the beast, to use its claws and jaws against the very thugs that caged and domesticated this majestic creature. And then once you take out the rider, you’re in for the real treat: a little arrow appears above the saddle and announces “IN”. Intrusion 2 might look great but it feels terrible to play, and as we all know, looks only get you so far.Now I’m using the wolf to slay an electrosquid!Ĭonsider this: You might not be sold when your little commando, complete with ridiculous red ninja headband-thing, drops behind enemy lines and starts junking robots and mulching goons like it’s going out of style, but once the wolf riders make their entrance you’re going to perk up. I made it about halfway through the game before giving up, getting one-shotted by an unseen enemy with a grenade launcher after passing a platforming section over floating barrels that took me multiple tries. Bosses are infuriating, with tight patterns that must be followed on top of whatever debris that has accumulated. Shootouts can be intense and rewarding, until you slip on a loose crate and your foes get a dozen free shots on you. It’s a game built on precision that doesn’t give you the control to be precise when you need it. And enemies are more than happy to blow you clean off of it with rapid-fire or hitscan weapons if you get hung up on anything. However, its stride is dependent on its animation, so it can get stuck in platforms or take like eight tries to scale a wall because the limbs just aren’t hitting the right places. Your wolf, for example, is fully articulated which makes it look amazing in motion. There’s so much cool stuff in here like riding wolves and fighting helicopters with arms, but the shoddy design of the encounters and the unpredictable physics make them more frustrating than anything. I had to repeat one section almost half a dozen times because I kept getting glitched into boulders or knocked into guys with machine guns who just lay on the triggers. Enemies can do tons of damage very quickly since there are no invincibility frames, and checkpoints are entirely too far apart. While that can be funny, it isn’t when they trap you between crates, or launch you into tough enemies, or fail to work as platforms when crossing piranha-infested waters. The physics system is one of the older, twitchier ones that can make objects explode off of each other just by intersecting the wrong way. I bet that sounds like fun, but sadly Intrusion 2 is not designed to make the most of the chaos you can sow. Areas can be pretty dense with objects, leading to literal piles of corpses or mountains of scrap metal. And of course, there are heavy rocks and such to push onto your foes. Blowing up robots or crates leaves debris you can kick around or stack. ![]() Killing soldiers ragdolls them, sometimes in really funny ways like when jetpack guys limply careen off into space. Everything that isn’t part of the landscape is affected by physics, including crates, boulders, weapons, enemies, and you. What complicates this otherwise simple setup is the physics. You’ll need them, too, because the soldiers and robots of Intrusionland can take a lot of punishment. You start with but a pistol but soon come across weapons like an SMG, beam cannon, and grenade launcher. The controls are the common WASD to move and mouse to aim your hilariously flexible arms, but there’s solid controller support here that I found to work much better. You play some Strider-looking fellow on an unarticulated crusade to kill lots and lots of of dudes on some snowy mountain. ![]() Intrusion 2 is very much a game in that vein, with a lot of attention paid to its look, and not a lot paid to its balance. The most popular ones were always those that took the animation system to its limits, creating smooth, detailed movements out of roughly-pixellated limbs and parts. I still remember when Flash games blew up on sites like Newgrounds, opening the doors to all kinds of small-scale platformers, puzzlers, and more.
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